[ODE] Using OpenGL for graphics..

Vrej Melkonian vmelkon at yahoo.com
Wed Aug 8 04:57:46 MST 2007


I'm not sure what vishwas is talking about

"i have this doubt because none of the tutorial
given in that seem to
render at runtime"

You are obviously looking at the wrong place.
irrlicht is a 3D renderer, using GL or D3D.
Look at the screenshots and read the description of
what it is capable of.

http://irrlicht.sourceforge.net

And Ogre is another one
http://www.ogre3d.org


--- "Jon Watte (ODE)" <hplus-ode at mindcontrol.org>
wrote:

> I already re-directed you to where you will learn
> these things. Read my 
> reply below, and follow the instructions. Good luck!
> 
> Cheers,
> 
> 			/ h+
> 
> 
> vishwas rao wrote:
> > Thanks...
> > I know we cant use screenshots for 3d
> animations...
> > but we have to render scene at runtime...
> > i was asking whether we can render scene at
> runtime using irrlicht.
> > i have this doubt because none of the tutorial
> given in that seem to
> > render at runtime.. they all use the already
> present images.
> > For example for a simple bouncing ball simulation
> what we do is we
> > call a function which draws the ball at a given
> position.
> > So i dint know whether we can do such stuff in
> irrlicht or not..
> > if we can , can u redirect me to some resources???
> > sorry if i am asking too many naive questions
> > 
> > On 8/7/07, Jon Watte (ODE)
> <hplus-ode at mindcontrol.org> wrote:
> >> You seem to completely lack an understanding of
> how 3D simulation and
> >> graphics work. Nobody uses screen shots for a 3D
> simulation. I suggest
> >> you first go to the site http://www.gamedev.net/
> and look in the "for
> >> beginners" "start here" section. Read the
> reference material on 3D
> >> graphics, which includes things like models,
> textures, animations, and
> >> the 3D pipeline. Then read up on physical
> simulation in general, of
> >> which ODE is one of many approaches. When you
> know enough of those
> >> subjects, ODE (and this mailing list) can help
> you.
> >>
> >> If you work at it, and already know how to write
> working code for
> >> computer programs, and already know enough linear
> algebra to understand
> >> 3D representation (vectors, matrices, projections
> mostly), I believe you
> >> can self-teach yourself enough 3D graphics to be
> at that point six
> >> months from now, assuming you are motivated.
> >>
> >> Cheers,
> >>
> >>           / h+
> 
> _______________________________________________
> ODE mailing list
> ODE at ode.org
> http://ode.org/mailman/listinfo/ode
> 



       
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