[ODE] Using OpenGL for graphics..

Jon Watte (ODE) hplus-ode at mindcontrol.org
Wed Aug 8 01:32:52 MST 2007

I already re-directed you to where you will learn these things. Read my 
reply below, and follow the instructions. Good luck!


			/ h+

vishwas rao wrote:
> Thanks...
> I know we cant use screenshots for 3d animations...
> but we have to render scene at runtime...
> i was asking whether we can render scene at runtime using irrlicht.
> i have this doubt because none of the tutorial given in that seem to
> render at runtime.. they all use the already present images.
> For example for a simple bouncing ball simulation what we do is we
> call a function which draws the ball at a given position.
> So i dint know whether we can do such stuff in irrlicht or not..
> if we can , can u redirect me to some resources???
> sorry if i am asking too many naive questions
> On 8/7/07, Jon Watte (ODE) <hplus-ode at mindcontrol.org> wrote:
>> You seem to completely lack an understanding of how 3D simulation and
>> graphics work. Nobody uses screen shots for a 3D simulation. I suggest
>> you first go to the site http://www.gamedev.net/ and look in the "for
>> beginners" "start here" section. Read the reference material on 3D
>> graphics, which includes things like models, textures, animations, and
>> the 3D pipeline. Then read up on physical simulation in general, of
>> which ODE is one of many approaches. When you know enough of those
>> subjects, ODE (and this mailing list) can help you.
>> If you work at it, and already know how to write working code for
>> computer programs, and already know enough linear algebra to understand
>> 3D representation (vectors, matrices, projections mostly), I believe you
>> can self-teach yourself enough 3D graphics to be at that point six
>> months from now, assuming you are motivated.
>> Cheers,
>>           / h+

More information about the ODE mailing list