[ODE] why ode crash my app?

Krystian Ligenza kxxl at poczta.onet.pl
Thu Apr 19 15:12:51 MST 2007


Im using HashSpace with 600 boxes (dynamic, so with body) and few trimesh
(only geoms for collision). How have you correct your crashes?

Thank you
Krystian


----- Original Message ----- 
From: "Mark Williams" <mark at image-engine.com>
To: "Krystian Ligenza" <kxxl at poczta.onet.pl>
Sent: Thursday, April 19, 2007 11:18 PM
Subject: Re: [ODE] why ode crash my app?


>
> How many geoms are you colliding, and which collision space are you using? 
> I've experienced crashes in HashSpace due to stack overflow with large 
> numbers of geoms.
>
> Cheers,
> Mark
>
>> Hi,
>>
>> I have used ODE for dynamic simulation. With few geoms and bodies 
>> everything work ok, but when I have created larger scene my application 
>> crash.
>> Callstack:
>>   ntdll.dll!7c918fea()
>>   KxL_ control.dll!dInternalStepIsland()  + 0x6bd C++
>>   KxL_ control.dll!dxQuickStepper()  + 0x8f4 C++
>>   KxL_ control.dll!dxQuickStepper()  + 0x89e C++
>>   KxL_ control.dll!dxQuickStepper()  + 0x670 C++
>>   KxL_ control.dll!dxQuickStepper()  + 0x3b5 C++
>>   KxL_ control.dll!dxQuickStepper()  + 0x387 C++
>>
>> what can be wrong?
>>
>> Thank you
>> Krystian Ligenza
>>
>>
>> _______________________________________________
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>> http://ode.org/mailman/listinfo/ode
>>
> 



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