[ODE] About world's axis

Klaus Backert Klaus.Backert at t-online.de
Mon Apr 16 13:32:03 MST 2007

Am 16.04.2007 um 15:54 schrieb Tor ...:

> Hi,
> Thanks for your help and sorry for my question which does not clear.
> The thing that I confuse as :
> - I have build 2 application using ODE
> - The first app, I've used drawstuff that come with ODE to display  
> graphic, when I set gravity as ( 0, 0, -9.81 )  the object fall  
> from higher to lower.
> - But with the second app. I've used GLUT to display, when I set  
> gravity as ( 0, 0, -9.81 ) the object move from near to far
> - So, I don't know why this happened because I've initial ODE for 2  
> applications in the same way. I think the object in 2 app should  
> fall in the same axis.
> I hope that this will more clear than the previous question. My  
> English is not good :(
> Thanks

as far as I know, in Open GL (and then with GLUT too) the x-axis runs  
from left to right, the y-axis from bottom to top, and the z-axis  
from far to near relative to the default observer.


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