[ODE] Holding bodies like in HL2

Jon Watte (ODE) hplus-ode at mindcontrol.org
Wed Sep 13 09:11:54 MST 2006


Look into the collider and category bits. Or implement a dNearCallback 
that knows how to filter.

Cheers,

          / h+


michael kapelko wrote:
> The ray always collides with a capsule (cam is inside the capsule). Ok, 
> I return if it happens. But I need second ray intersection with other 
> bodies (first always happens with the capsule). Is it possible to tell 
> ODE to collide with the second body only, and not with the capsule?
> Thanks.
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