[ODE] Creating a FPS Collision Motion Model

Jon Watte (ODE) hplus-ode at mindcontrol.org
Thu Sep 7 16:35:11 MST 2006



Anderegg, Bradley (Brad) (CIV) wrote:
>
> Does anyone have any ideas for processing collision messages that 
> would allow the bounding volume/player to slide along the wall? 
>

1) use a capsule
2) set friction to 0

Cheers,

          / h+



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