[ODE] getting an entity to follow another

Dan danfrith at gmail.com
Mon Sep 4 05:34:17 MST 2006


My entities in my game have functions goLeft(), goRight() which apply
dBodyAddRelTorque to steer them, then I add forward force to move

I want one entity to follow another, how do I do this? I only need it
in the horizontal plane.

I guess something can be done with the first entity's angle and the
target entity's position.

But I have no idea how to get the bearing to the target position or to
get the entities angle from its matrix or quaternion or how to compare
them if I could...

Any help appreciated!



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