[ODE] IK character place feet on the ground/dynamic objects

Jon Watte (ODE) hplus-ode at mindcontrol.org
Sun Oct 29 22:23:15 MST 2006

Two ways:

1) Use Inverse Kinematics ("IK") to a point found using a ray cast per foot.
2) Use different walk animations, and blend between them based on angle 
of ascent.


          / h+

kxxl at poczta.onet.pl wrote:
> Hi,
> I have read huge part of this mailing list archive and found many mails about controling avatar movement on landscape by using a capsule and a ray (for example). But i couldn't find a tip for correcting character feet so walk animation follow the terrain. For example how to correct feet position when character are walking down hill ? 
> When I have played HL2, I have throw a can and NPC step on it (so  walk animation was corrected by hight of can). How was this achived?
> in mailing list archive I have found one thing interesting, but dont know if it can help me with this?:
> http://q12.org/pipermail/ode/2003-May/008613.html
> Thanks for advices,
> KxL
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