[ODE] gimpact: ode_bodystate.h

Jason Perkins starkos at gmail.com
Sat Oct 28 09:44:31 MST 2006

On 10/28/06, Francisco Leon <projectileman at yahoo.com> wrote:
> I've just added ode_bodystate.h because it is
> necessary for moving bodies and joints between worlds.
> It is an added feature from my engine Gammaleon.
> In this engine, an entire world can be divided in
> several Rooms (Sectors), and they are connected
> through portals. Each  room is simulated separately
> from the others; such approach allows to reduce the
> amount of work for the ODE engine when we have to
> simulate a huge  scene with many collideable objects,
> and it can takes advantage of multiprocessing systems.

This sounds like a nice feature; can you submit the code for it to the
patch tracker so folks can have a look at it? It is currently hidden
away inside your massive gimpact release, I don't know if anyone else
noticed it.


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