[ODE] GIMPACT has been released with BSD license!!
projectileman at yahoo.com
Sat Oct 28 08:57:15 MST 2006
I've published the oldy "ODE trimesh collision"
OPCODE version . So you can do all necessary tests and
benchmarking with GIMPACT and OPCODE; also you can
improving the ODE-OPCODE package if tou want.
- Download the updated gammaleon demos:
It has the last demo written with the previous ODE
And download the older version of my modification of
the ODE library working with OPCODE :
PD: I don't recommend forcing ODE to supporting both
engines (GIMPACT and OPCODE). It could complicate the
integration of ODE to other projects, which can be
frustating for newbies and unskilled users.
--- David Walters <hidden.asbestos at googlemail.com>
> > Okay, one moment here. I really do appreciate this
> > contribution and all of your enthusiasm, but we
> can't just rip out
> > OPCODE and drop in a new system.
> Would it be possible to write a collider for GIMPACT
> tri-meshes vs.
> OPCODE tri-meshes?
> This would bridge the gap such that if GIMPACT was
> better for low-poly
> dynamic tri-meshes and OPCODE was more efficient (at
> this time) for
> the larger 'world sized' collision trimeshes that
> you would get the
> best of both worlds...
> Admittedly I would not claim the current OPCODE
> trimeshes are perfect
> for static cases - sticky interpenetration of
> boxesat high velocities
> against even flat surfaces are very easy to
> replicate and will
> seemingly continue to be a problem until convex
> volumes are
> Anyway that is my idea. Interoperability between
> GIMPACT and OPCODE
> would seem to me to ease the transition...
> ps.Francisco you talked in an earlier e-mail about
> your initial
> evaluation of OPCODE and some potential fixes you
> worked on relating
> to winding order, etc. - are there any patches you
> can provide to
> improve the current OPCODE in ODE?, it seems like
> you made some
> improvements before you started GIMPACT and surely
> those can be of
> immediate benefit?
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