[ODE] Plane-Cylinder collision: not good in 0.7, worse in SVN:(

LR logreg at free.fr
Fri Oct 27 14:37:54 MST 2006


Hi,

The version i use is up to date and i've no problem with cylinder plane
since ... I 've removed
 dIASSERT(Contact->depth >= 0.0) from collision_cylinder_place.cpp;

I saw that Contact->depth can be equal to -0.0f ... I don't know if it a
deboger display error but ... Its enter in assert

The first time i've replaced  dIASSERT(Contact->depth >= 0.0) for
dIASSERT(Contact->depth >= -0.0001);
And all was OK.

Conclusion 1: all is working OK if you change the dIASSERT condition (in my
case).

To respond you question (partial response), i rebuilt my software to une
transform geoms instead of GeomOffsetd and:

Conclusion 2: Cylinder/plane is OK, cylinder sphere is not.

LR

-----Message d'origine-----
De : Bram Stolk [mailto:bram at sara.nl] 
Envoyé : vendredi 27 octobre 2006 19:11
À : LR
Cc : 'ode-list mailing_list'
Objet : Re: [ODE] Plane-Cylinder collision: not good in 0.7, worse in SVN:(

For me, cyl vs plane is OK for both geomoffset and trf geoms.

Could you please do this test against svn-tree?

- Run test_boxtest and press 'y' a few times.

- Edit test_boxstack.cpp and change line 94 to:
#define USE_GEOM_OFFSET 0
  Rebuild, and re-run the test.

For me, both cases are OK.
I just tested this with current svn, on linux, with double prec.

 Bram




On Fri, 2006-10-27 at 18:09 +0200, LR wrote:
> Hi Mauro,
> 
> I have similars problems with cylinder & transform geoms (it's with 
> the sphere/cylinder). To resolve it, i made a compile switch witch 
> enable me to compile with "transform geoms" or with "GeomOffsets".
> 
> Using geoms offsets solves the cylinder problems (but why ????). 
> 
> LR
> 
> 
>  
> 
> -----Message d'origine-----
> De : ode-bounces at q12.org [mailto:ode-bounces at q12.org] De la part de Mauro
G.
> Todeschini
> Envoyé : vendredi 27 octobre 2006 15:58 À : ode-list mailing_list 
> Objet : [ODE] Plane-Cylinder collision: not good in 0.7, worse in SVN 
> :(
> 
> Hi,
> 	today I downloaded ODE trunk from SVN to test the latest patches for

> collisions between cylinder and plane. In ODE 0.7 there is some 
> problem
> (explosion) when the cylinder falls with a circular face parallel to 
> the plane (ground).
> In SVN the explosion happens everytime a cylinder hits a plane (not 
> only on its circular face).
> In my tests cylinders are transformed with geomTransforms.
> I read in the mailing-list that there has been some work on the issue 
> (cylinder-plane collision) at the beginning of september, but I fear 
> that It has not been tested the case of cylinders in geomTransform.
> Has anyone verified the behaviour of cylinders in geomTransforms 
> recently (after the changes)?
> 
> Thanks and Bye
> 
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> 
> 
> 
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