[ODE] Plane-Cylinder collision: not good in 0.7, worse in SVN :(

LR logreg at free.fr
Fri Oct 27 09:09:04 MST 2006

Hi Mauro,

I have similars problems with cylinder & transform geoms (it's with the
sphere/cylinder). To resolve it, i made a compile switch witch enable me to
compile with "transform geoms" or with "GeomOffsets".

Using geoms offsets solves the cylinder problems (but why ????). 



-----Message d'origine-----
De : ode-bounces at q12.org [mailto:ode-bounces at q12.org] De la part de Mauro G.
Envoyé : vendredi 27 octobre 2006 15:58
À : ode-list mailing_list
Objet : [ODE] Plane-Cylinder collision: not good in 0.7, worse in SVN :(

	today I downloaded ODE trunk from SVN to test the latest patches for
collisions between cylinder and plane. In ODE 0.7 there is some problem
(explosion) when the cylinder falls with a circular face parallel to the
plane (ground).
In SVN the explosion happens everytime a cylinder hits a plane (not only on
its circular face).
In my tests cylinders are transformed with geomTransforms.
I read in the mailing-list that there has been some work on the issue
(cylinder-plane collision) at the beginning of september, but I fear that It
has not been tested the case of cylinders in geomTransform.
Has anyone verified the behaviour of cylinders in geomTransforms recently
(after the changes)?

Thanks and Bye

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