[ODE] ODE-GIMPACT performance and advices

Jon Watte (ODE) hplus-ode at mindcontrol.org
Thu Oct 26 16:47:10 MST 2006



Flavien Brebion wrote:
>
> Static meshes that don't move very frequently. Is that really useful ? I 
> mean, i can understand static meshes vs simple primitives, or dynamic 
> trimesh vs static trimesh, or dynamic trimesh vs dynamic tri mesh ( in 
>   

Think "level editor." You do move mountains, at times.

I think Flaviens answer was fine: Keep your tricount small for actively 
moving things (vehicles, et al). Don't move things with large tri counts.

Cheers,

          / h+



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