[ODE] Meshes, index and vertex and normal
gcarlton at iinet.net.au
Thu Oct 26 15:55:22 MST 2006
I did indeed patch ODE/OPCODE to support 16-bit indices, which would be
good to put into the main branch. I wonder if GIMPACT supports them as
David Walters wrote:
>> The indices for the meshes should always be 32 bit
>> unsigned? Look at the function
>> I store my indices as unsigned short because that's
>> what graphics cards prefer. I temporarily put in code
>> that allocates an array for 32 bit indices and copies
>> indices, but I prefer not to waste RAM.
> There is a patch on source forge which adds support for 16bit indices
> to OPCODE. I think Geoff Carlton wrote it - anyway, I agree that it
> would be a useful feature as 16-bit indices are typically very common.
> Can someone review the patch I mentioned and see if it's good enough
> to put into the main ODE branch?
> ODE mailing list
> ODE at q12.org
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