[ODE] Finally Trimesh-Trimesh collision works!!
projectileman at yahoo.com
Thu Oct 26 07:47:51 MST 2006
Don't worry. I will release GIMPACT with BSD licence.
So stay tuned!
--- David Walters <hidden.asbestos at googlemail.com>
> > I haven't had a chance to look at GIMPACT yet,
> If i'm looking at the demo application correctly -
> it certainly
> demonstrates that trimesh / trimesh and trimesh /
> etc. both work
> I'd love to switch this into my own engine to see
> what it's like...
> eagerly looking forward to future developments on
> > Is it compatible with the current OPCODE API?
> Meaning, is it possible
> > to switch out OPCODE with no changes to the client
> application? If so,
> > I'd suggest using `--with-opcode`,
> `--with-gimpact`, and
> > `--disable-trimesh`. If you don't specify a
> trimesh engine, you get
> > whichever one we think is best (so newbies don't
> have to try to figure
> > it out). I'm really looking forward to checking
> this out!
> I agree, the idea we can throw out the entirety of
> one collision lib
> for another if need be is good.
> Thanks Fransisco
> Can I ask, licensing issues aside - what's the
> catch? :-)
> ODE mailing list
> ODE at q12.org
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