[ODE] Finally Trimesh-Trimesh collision works!!
shalinor at gmail.com
Wed Oct 25 19:50:37 MST 2006
Well, you've certainly perked my interest... but define "works" - are
we talking a viable alternative to convex hulls here? Something
robust enough to use consistently on rocks and buckets and such
without slowing my entire world to a crawl?
Or is this strictly "rabbit vs rabbit in the demo running at 3fps" territory?
On 10/25/06, Francisco Leon <projectileman at yahoo.com> wrote:
> Good news: Finally ODE Trimesh-Trimesh Collision works
> Really works. No fakes!!
> Trimesh-trimesh collision system was refactored,
> replacing OPCODE with GIMPACT.
> see: http://gimpact.sourceforge.net
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