[ODE] creating bodies, joints and geoms with 'null' world/space arguments

rod kay rodkay at dodo.com.au
Wed Oct 18 23:11:23 MST 2006

On Thursday 19 October 2006 03:53, Daniel K. O. wrote:
> rod kay escreveu:
> >    The changes have been useful to my project, and I was wondering if
> > they might be useful for others ?
> Yes, they would.
> In particular, I once had to write a small framework around ODE for a
> car simulator, and the logic required me to create the "world" (mine,
> not ODE's) after the cars; so I had to use 2-step construction.

   Sounds fairly similar to my case. 

   I have wrapper classes about the main ode types, and had to make 
some 'mirror' variables for ode object attributes, so that i could set the 
mirror variables during construction, before the ode object were placed into 
a world. 

   It was pretty messy ;).

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