[ODE] very close contact points

gl gl at ntlworld.com
Fri Oct 6 15:15:27 MST 2006

> You may get jitter, you may get stability/explosion problems, and it
> will have a bit of performance impact (because you do more work than > 
> necessary).

Speaking of contact filtering, a while ago Russ was asking for donations to 
work on exactly that.  I guess he never got many donations (though a little 
one from me) because I never heard anything else about it?

Does anybody have a system they'd be willing to contribute?

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