[ODE] Composite geometry
remi.ricard at simlog.com
Wed Oct 4 07:34:44 MST 2006
>> them. ... ... ... However there is one caveat: You should never
>> create a composite object that will result in collision points being
>> generated very close together."
> I want to model model a box with four sides and a bottom that can be
> used to carry things in so the plan was to make a composite object
> using five geometry boxes. So if collision points should not be close
> together how should you model this?
You try to avoid geometry sharing a common vertex where collision could
You can add a small offset
Ex (ascii art !!!)
This can give you problem
Instead you can add a small offset
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