[ODE] Segfaulting ODE with too many objects -- ALLOC vs MALLOC

Kyle Hubert khubert at gmail.com
Mon Oct 2 20:52:02 MST 2006

On 9/30/06, Daniel K. O. <danielko.listas at gmail.com> wrote:
> 2006/9/30, Jon Watte (ODE) <hplus-ode at mindcontrol.org>:
> > Btw: using cygwin on Windows just isn't the best way to develop a
> > Windows application, because it doesn't support all things necessary to
> > integrate well with Windows. I highly recommend using Visual Studio instead.
> This kind of gratuitous remark could easily scale into a flamewar.
> Let's avoid asserting "best tools" because everyone has his own tastes
> and constraints. But still, emacs > vi. :)
> I'm not familiar with ODE's core yet, but it would be cool if the
> allocations could be abstracted like this:
> http://www.ddj.com/dept/cpp/184402039
> http://heaplayers.org/
> This way it's easier to plug your own optimized memory management code
> into the library. At least on the crytical parts.

Sorry, 404 on the dowload link from heaplayers.org. I'm sure allowing
plugins through C++ to use special allocators is nice. It may be
outside the scope of this patch though.


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