[ODE] Recommended methods for simulating a circular platform?
rileylark at gmail.com
Thu Nov 30 10:46:49 MST 2006
I hope to have a circular platform in my simulation, but the only
cylinders included with ODE by default are capped. What have others
done when they actually needed a flat, circular surface?
If it comes to it, I may be able to write my own implementation... I
only need to collide spheres against the cylinder, and the cylinder
can always be aligned with an axis, but I was hoping for a better
Thanks for any advice!
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