[ODE] Ball changes direction at intersection with triangle edge
johan.oberg at vrb.se
Wed Nov 22 06:46:46 MST 2006
Hello! I'm making a minature golf game. I model the courses with google
sketchup. When the ball is rolling almost parallel to a triangle edge it
deviates from it's initial direction when it hits the edge. I use the
wrapper OgreOde and EntityInformer::createStaticTriangleMesh to create
the ground. I can't just use a plane since I have a hole in the ground.
I would appreciate any input or tip you could give me.
I have a picture to illustrate my problem on my homepage.
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