[ODE] gimpact ray collision
projectileman at yahoo.com
Mon Nov 20 15:10:47 MST 2006
Are you using dCollideRayTrimesh?
Actually it gives the collision point in the contact
result. At this moment I haven't notice anything wrong
with this function.
--- gabdab <gabdab at spamhole.com> wrote:
> I am trying to test gimpact trimesh ray collisions
> but due to a lack of
> experience I am wondering how I should do to keep a
> character over the
> ground ( trimesh ).
> I am setting up a void fx for ray collision and
> calling it back in glut
> I keep getting a fixed value for tmax is that
> correct (1.73761e-43) ?
> I know you usually call like :
> x = (float)(origin + (dir * Tmax));
> y = (float)(origin + ( dir * Tmax)) ;
> z = (float)(origin + ( dir * Tmax)) ;
> Or have I misunderstud the tmax ?
> Thanks for any help you can give :)
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