[ODE] General lack of understanding

Jon Watte (ODE) hplus-ode at mindcontrol.org
Mon Nov 20 11:43:47 MST 2006

Try looking at the Raycar example, perhaps? It's a small tech demo that 
shows how to run a vehicle, and a FPS player, through a level of 
collision geometry.



          / h+

mal content wrote:
> Hello.
> I'm really struggling to understand how to use the ODE library. The
> documentation
> is well written, but lacks examples. The unit tests are incomprehensible to
> somebody not already well-versed in the library.
> Anyway, I've managed to throw this together (it's pseudo-2D, and there's
> absolutely no documentation on the "correct" way to do this, so I'm guessing):
> http://pastebin.ca/250230
> (if you'd like the complete source as a .tgz, please ask, the entire
> directory is only 900 lines or so).
> I'm stuck. I don't understand what to do with collision detection, as can
> be seen at line 91. I based the collision code on test_boxstack.
> What happens, is that a box is dropped onto an immovable box. The dropped
> box just sticks to the other and repeatedly collides. I'm assuming I have to
> handle the collision somehow, but how?
> Do I have to do something with mass?
> thanks,
> MC
> _______________________________________________
> ODE mailing list
> ODE at q12.org
> http://q12.org/mailman/listinfo/ode

More information about the ODE mailing list