[ODE] issue about collision between box and mesh

wang yongdong wyd124 at gmail.com
Thu Nov 16 21:11:37 MST 2006


Hi,
I am new guy for ODE-src-0.7. I run the project named test_trimeshwith VS. NET 2003.However, it crash when I create about 40 boxes by pressing 'b'  repeatedly.
The call stack is:
>       ode.dll!_chkstk()  ÐÐ91  Asm        ode.dll!dInternalStepIsland_x2(dxWorld * world=0x003b6518, dxBody *const * body=0x0155f900, int nb=35, dxJoint * const *_joint=0x0155f6d0, int nj=122, float stepsize=0.050000001)  ÐÐ1549 +0x44    C++        ode.dll!dInternalStepIsland(dxWorld * world=0x003b6518, dxBody *const * body=0x0155f900, int nb=35, dxJoint * const *joint=0x0155f6d0, int nj=122, float stepsize=0.050000001)  ÐÐ1731 +0x1d    C++        ode.dll!dxProcessIslands(dxWorld * world=0x003b6518, floatstepsize=0.050000001, void (dxWorld *, dxBody * const *, int, dxJoint* const *, int, float)* stepper=0x10066121)  ÐÐ242 + 0x1d        C++        ode.dll!dWorldStep(dxWorld * w=0x003b6518, floatstepsize=0.050000001)  ÐÐ1353 + 0x12     C++        test_trimesh.exe!simLoop(int pause=0)  ÐÐ384 + 0x16      C++        test_trimesh.exe!dsDrawFrame(int width=352, int height=288,dsFunctions * fn=0x0012ff4c, int pause=0)  ÐÐ1164 + 0x15 C++        test_trimesh.exe!renderingThread(void * lpParam=0x0012fc3c)ÐÐ139 + 0x45        C++        kernel32.dll!7c80b683()        nvoglnt.dll!6972ad98()

Thanks,Yongdong Wang


More information about the ODE mailing list