[ODE] General lack of understanding
gcarlton at iinet.net.au
Thu Nov 16 17:45:49 MST 2006
Actually, its very important to set the depth to a large enough value
when colliding against other 2d primitives like spheres, otherwise they
can get a funny rotation on them.
dCreateBox(space, o->block.w, o->block.h, max(o->block.w, o->block.h));
Christoph Beyer wrote:
> what is this???
> o->geom = dCreateBox(space, o->block.w, o->block.h, 0.0);
> a box with no depth? this sounds very crazy.
> I don't believe the collision-routines supports this ;-)
> just try to set a constant depth like 1.0
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