[ODE] General lack of understanding
artifact.one at googlemail.com
Thu Nov 16 15:06:43 MST 2006
On 16/11/06, Christoph Beyer <boernerb at web.de> wrote:
> what is this???
> o->geom = dCreateBox(space, o->block.w, o->block.h, 0.0);
> a box with no depth? this sounds very crazy.
> I don't believe the collision-routines supports this ;-)
> just try to set a constant depth like 1.0
Yes, I agree. Changing it to 1.0 doesn't actually change the behaviour
I've added some printf statements to make sure that no strange things
are going on in the Z dimension.
I've now got as far as this:
The box lands, penetrates into the larger box, slowly pushes up and
out and then just hangs there like that. The printf statements show
no collisions and no apparent movement of any kind.
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