[ODE] Bad bouncing behavior

Jaroslav Sinecky jsinecky at tiscali.cz
Fri Nov 10 11:05:49 MST 2006

Probably correcting velocity makes it's part. But it's strange that the 
tangential component of your ball velocity gets zeroed completely. What 
are your contact parameters? Do you use bounce? friction? cfm, erp,...?


Mark Gjoel wrote:
> First of all, I'm using the ODE 0.7 for XNA from pepperboy.net 
> <http://pepperboy.net>, so this could entirely be a bug in the 
> wrapper, but here goes:
> When I throw a sphere onto a plane it bounces straight up, rather than 
> bouncing in the direction that it was heading. I've tried to 
> illustrate it below (but that will probably look badly anyway) as an 
> ascii image. Is this an ODE problem, a problem with the wrapper or 
> have I missed a crucial parameter?
> o           o
>      o      o
>          o  o
> _______o______
> Thank you,
> -- 
> // Mark Gjøl
> http://b0rken.dk
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