[ODE] Boxes floating in a plane

Kyle Hubert khubert at gmail.com
Sat Nov 4 02:56:50 MST 2006

On 11/4/06, Bram Stolk <bram at sara.nl> wrote:
> On Fri, 2006-11-03 at 21:42 -0800, Kyle Hubert wrote:
> > So, out of curiosity, does anyone know why bodies float on a plane if
> > you bump up their mass?
> >
> > I mean, it looks great, and I know that I'm talking a mass of 1000000,
> > so it is unrealistic. I just noticed this behavior and wanted to know
> > what the community thought. See video:
> >
> > http://lottle.net/~khubert/movies/fall-through.avi
> Maybe you are using one of these funcs?
> The use of those funcs would allow plane penetration.
>   dWorldSetContactMaxCorrectingVel (world,0.1);
>   dWorldSetContactSurfaceLayer (world,0.001);

I'm using the defaults, which should be infinity for the
MaxCorrectingVel and zero for the SurfaceLayer.

I just bumped the mass up really high, that's all.


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