[ODE] Moving an island of bodies around by setting a position
boernerb at web.de
Thu Nov 2 17:21:54 MST 2006
I don't know, but there could exist a function like "dSetJointPosition".
If you move all bodies and joints of an island by the same distance, i
think it would work.
try it and let me know how it works ;-)
if you want a body moving to a point in space and some other joint
(i.e a gravitygun, which pulls a human body to the player) i think the
is to set the body's velocity directly in the dircection you need.
ODE will make the joined body following the "leading" body.
bye and goodnight ;-)
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