[ODE] GIMPACT with doubles
pierre.terdiman at novodex.com
Thu Nov 2 01:55:28 MST 2006
> This is not true, many collision routines calculates the global space
...using computations in relative space, yes.
As I said, you only need doubles for world-space positions. It doesn't mean
you should perform the whole contact generation in world-space.
I'm just pointing out that a physics engine can work perfectly well (very)
far away from the origin using doubles for just the world-space positions in
the engine, which means the memory overhead can be very small.
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