[ODE] dMassTranslate

Bram Stolk bram at sara.nl
Wed May 31 13:07:30 MST 2006


Mauro G. Todeschini wrote:
> Hi,
> 	I've tryed to use dMassTranslate to translate the mass of a cylinder
> but my body doesn't react in the expected way.
> I thought that if I have a body in 0,0,0 (es. a cylinder with the axis
> parallel to world x axis, ad the relative geom), and I dMassTranslate
> Its mass to (-100, 0, 0) it should react as if I had a cylinder in
> (-100, 0, 0) World coordinates and I attached a transformed geometry at
> (0,0,0) world coordinates (whis react as expected).
> Ok, I was not that clear but I hope you understand :)
> Perhaps dMassTranslate is buggy?
> I'm using a version of ODE I downloaded from CVS about 3 menth ago.
> Perhaps now It has been fixed?

for what it's worth... I couldnt get it to work properly either.
(recent svn tree).

Either we're both incompetent, or there's a bug :-)

My sim behaved like the mass was not translated at all.

   bram


> 
> Bye and Thanks
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