[ODE] Non capped cylinders

Nguyen Binh ngbinh at gmail.com
Thu May 18 11:59:24 MST 2006


Yep! I think Bullet 1.5 is mature enough to be a part of ODE.
The thing now is who incoporate it into ODE...


On 5/18/06, erwin at erwincoumans.com <erwin at erwincoumans.com> wrote:
>
>
> A recent demo using Capped cylinders in ODE here:
>
> http://www.continuousphysics.com/bullet-1.4-win32-demo.zip
>
> After Release 0.6 is done, Bullet GJK collision detection can be added to
> ODE, to provide some additional/alternative convex collision detection.
>
> Thanks,
> Erwin Coumans
> http://bullet.sourceforge.net
>
>
> Mark Fournier writes:
>
> > I know LSS cylinders are a lot easier and faster to calculate, but does
> > anyone have code for non-capped cylinders? It seems every game out there
> has
> > barrels, and wheels on cars are also flat ended cylinders. If the code
> isn't
> > out there, at some point I'll have to add it, and I'm really not looking
> > forward to it.
> >
> > _______________________________________________
> > ODE mailing list
> > ODE at q12.org
> > http://q12.org/mailman/listinfo/ode
>
>
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>



-- 
--------------------------------------------------
Binh Nguyen
Computer Science Department
Rensselaer Polytechnic Institute
Troy, NY, 12180
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