[ODE] Havok and NVIDIA present Havok FX at GDC 2006

Dominique Louis Dominique at SavageSoftware.com.au
Tue Mar 28 09:32:05 MST 2006


More tech details about the recent announce can be seen over @ Gamasutra

http://www.gamasutra.com/php-bin/news_index.php?story=8611

"The Ageia PhysX SDK includes extensive physics functionality and 
multithreading
capabilities, which are uniquely suited for the multicore architecture of the
Cell processor adopted on the PlayStation 3. The latest Ageia PhysX SDK 
version
2.4 is optimized for the Cell processor.

In the 2.4 release, several components of the Ageia PhysX pipeline have been
offloaded from the PPU of the PlayStation 3 to the SPUs; developers can fully
control the component deployment. This has resulted in a 50% reduction in
maximum PPU load, leaving more room for game code and smooth frame rates."

Quoting Julien LOLLIVIER <julien.lollivier at quiris.com>:

>> The PS3 is spec'ed to support PhysX as an add-on PCI card. Mentioned
>> here: http://www.ps3station.com/98/PS3-passes-PhysX-Test-XBox-360-Fails.htm
>
> Wrong. From your source :
>
> "Several versions of the technology will be offered: software-based rendering
> on single and dual-core PCs, software versions running on the Playstation 3
> and Xbox 360, and PCs equipped with PhysX chips."
>
> ... and Ageia said shortly after this conference that "including 
> those comparisons [PS3 Vs Xbox 360] in its presentation was a 
> mistake" and they "really have no clue" about real horsepower of the 
> two hardware on this subject.
>
> --
> Julien Lollivier,
>
> Quiris Informatique - Groupe Adhara
> Héliopolis
> Bâtiment 5 - 1109 /1111 avenue jacques Cartier
> 44811 SAINT HERBLAIN
>
> Tel : 02 51 83 05 04
> Fax : 02 51 83 05 07
> adhara.nantes at adhara.fr
>
>
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>






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