[ODE] Rotation matrix - setting euler, etc.

STenyaK (Bruno Gonzalez) stenyak at gmx.net
Thu Mar 23 20:25:20 MST 2006


You may want to test this code:
http://svn.sourceforge.net/viewcvs.cgi/motorsport/trunk/src/common/quaternion.cpp?view=markup&rev=374

On Fri, 24 Mar 2006 03:40:04 +0100, Gussimulator
<gussimulator at yahoo.com.ar> wrote:

> Hi, I've nailed the Y and Z rotation problems but I'm still getting  
> problems with the pitch (would be X).
> Are there any good source examples that would suit ODE's needs?, I need  
> to be able to convert from euler to rotation matrix and vice versa. Im  
> able to do this but ODE doesnt seem to like my rotation matrix, its  
> giving wrong rotations all the time!.
>
> Thanks



-- 
Saludos,
      STenyaK

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