[ODE] SPHERES AT TRIANGLE EDGES
sinecky at telefonica.net
Thu Mar 23 01:15:48 MST 2006
There were the "trimesh preprocessing" patch around. Try to search the list
or maybe it's in the SF tracker. It allowed taging edges or vertices not to
be considered during collision.
> -----Original Message-----
> From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf
> Of kurimail
> Sent: Thursday, March 23, 2006 12:52 AM
> To: ode at q12.org
> Subject: [ODE] SPHERES AT TRIANGLE EDGES
> Hello again friends. I know that this has been discussed before a lot, but
> i am still having troubles.
> The problem is, as the title says, collision with triangle edges on
> triangle mesh collider. I have heard about people that just ignoring
> contact points when at an edge solves the problem.
> But how to do that?
> Is there any good way to fix this problem?
> I really need this, so any help very very much appreciated.
> Thanks friends.
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