[ODE] fixing terminology?

Rodrigo Hernandez kwizatz at aeongames.com
Fri Mar 17 07:24:11 MST 2006


Its a good idea, as far as I am concerned, go for it! :)

Bram Stolk wrote:

>Hi there,
>
>
>Just checked out the svn trunk, and it builds just fine for me.
>I have a bold proposal, don't flame me too hard :-)
>As we are currently doing some overhauling (svn repo, thinking
>about redoing docs, ODE_API prefixs, premake, etc), what if we
>included another major change:
>
>Rename "CCylinder" to "Capsule".
>The reasons for this are:
>
>1) Capsule is the proper math term, see Wolfram mathworld
>    http://mathworld.wolfram.com/Capsule.html
>
>2) Capped Cylinder is confusing.
>    In the ray-tracing world, a Capped Cylinder usually means
>    a cylinder that is not infinite, with discs (not hemispheres)
>    at the ends. This corresponds to the ODE Cylinder class,
>    not CCylinder class.
>
>It may be a bit too far, but I'm curious:
>is this a good or bad idea?
>
>   Bram
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>
>  
>



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