[ODE] Simples Car Possible (for traffic)

Ettore Pancini ekt at libero.it
Mon Mar 13 14:17:28 MST 2006


fyi: latest example for ray-based car is here:
http://www.mindcontrol.org/~hplus/raycar/


----- Original Message ----- 
From: "Megan Fox" <shalinor at gmail.com>
To: "kurimail" <kurimail at arrakis.es>
Cc: <ode at q12.org>
Sent: Monday, March 13, 2006 21:13
Subject: Re: [ODE] Simples Car Possible (for traffic)


> The absolute simplest car is a box with four rays downcast.  You could
> get away with a box and a single ray if you were willing to never let
> the cars roll or otherwise topple (and then, assumedly, detect
> conditions that "launch" the car, like explosions, and give it a 4-ray
> model only then).
>
> ... but try the 4-ray model first, and for that, Jon's excellent
> carworld example will show you everything you need to know.
>
> I think the proper URL is still:
> http://www.mindcontrol.org/~hplus/carworld.html, but you might want to
> search the list archives to be sure (I think Jon updated it recently).
>
> On 3/13/06, kurimail <kurimail at arrakis.es> wrote:
> > Hi friends. I would like to know what is the fastest and easiest way to
> > make a car in ode, with fake physics if needed, to simulate traffic.
> >
> > I have my own cars for players running very well with 4 hinge2joints,
but
> > i want to add some traffic. If i use hinge2joints for 20 traffic cars,
> > things slow down a lot...
> >
> > Is there any sample of very very basic car setup?
> >
> > Thanks in advance!
> > _______________________________________________
> > ODE mailing list
> > ODE at q12.org
> > http://q12.org/mailman/listinfo/ode
> >
>
>
> --
> -Megan Fox
> http://shalinor.circustent.us/megan/resume/
>
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