[ODE] [ode] hiding ode from cocoa

Robert Ramirez robdarich691 at yahoo.com
Thu Mar 9 13:55:32 MST 2006


hello list.

i am a java programmer currently making the painful
transition to c++, and hoping to take advantage of the
great ode library.  I am working on a small,
cross-platform demo project built using ogre3D and
ode. the windows version is coming along fine, however
the mac version is a cocoa application, and therefore
(i think) i have run into the problem of id() being a
reserved keyword in cocoa apps.

i searched this list archives and found some posts
which recommend encapsulating the ode code so that it
is hidden from the cocoa code.  
I just don't really understand what that means,
because i don't have enough experience with c++.  

if anyone can provide a very basic example of doing
this so that i can use ode with cocoa, i would be very
grateful.

thankyou for your time.

-rob

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