[ODE] Resistance on bodys.

Russell Bartley russellbartley at kromestudios.com
Wed Jun 14 18:03:11 MST 2006

    I have a body with 1 spherical geom that rolls down a hill, then continues rolling along forever. I'd like to add some resistance to the simulation so the ball has some sort of resistance applised to it so it slows down and comes to an eventual stop. I have read a bit about AMotors, and think I could probably achieve what I'm after with these, but they seem a bit of overkill. Am I missing some parameter in the contact joints I'm creating that can suffice? Do I have to put in an AMotor to slow it down? What would I do for air resistance, where there are no contacts?



This message and its attachments may contain legally privileged or confidential information. This message is intended for the use of the individual or entity to which it is addressed. If you are not the addressee indicated in this message, or the employee or agent responsible for delivering the message to the intended recipient, you may not copy or deliver this message or its attachments to anyone. Rather, you should permanently delete this message and its attachments and kindly notify the sender by reply e-mail. Any content of this message and its attachments, which does not relate to the official business of the sending company must be taken not to have been sent or endorsed by the sending company or any of its related entities. No warranty is made that the e-mail or attachment(s) are free from computer virus or other defect.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://q12.org/pipermail/ode/attachments/20060615/90da1d6d/attachment.htm

More information about the ODE mailing list