[ODE] lib question

Jason Perkins starkos at gmail.com
Wed Jun 14 08:29:05 MST 2006

On 6/13/06, LR <logreg at free.fr> wrote:
> My question is :
> Does ODE keep "global" simulation variables (in this case it's normal my
> simulation crash : plugins variables does not contains good values), or does
> ODE keep all its variables inside an world object ? (in this case pfouuu i
> don't understant what happend).

I believe that some collision detection code (OPCODE) is keeping
global variables, yes. That might explain your problem. You may also
have issues if your plugins are passing around object from different
ODE instances -- that would certainly cause a crash as well.


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