[ODE] Player's Avatar Motion

Jon Watte (ODE) hplus-ode at mindcontrol.org
Thu Jun 8 08:39:31 MST 2006

Typically, you want a "lollipop" model, where you put a sphere or a 
capsule on top of a downwards ray used for finding footing. The ODE 
Wiki/FAQ area talks a little but more about this, and there's several 
threads in the ODE mailing list archive about it.


          / h+

Ecker, Bryan R wrote:
> The player, obviously, is supposed to move around the arena based on 
> user input. I've achieved motion by applying force to the user in the 
> direction I want it to go, but the box topples over, and rolls around 
> as if someone were pushing the box, instead of moving around of its 
> own volition, with a sense of balance. Also it ricochets off the walls 
> (often to an upward angle) instead of coming to a stop, like a game 
> character would.

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