[ODE] messing around with units
Jon Watte (ODE)
hplus-ode at mindcontrol.org
Sat Jun 3 18:08:55 MST 2006
If precision is more important to you, then I suggest using the "double"
version of ODE. Then, use actual SI units : meters, kilograms, seconds.
Plug 0.032 in for length, 1.0 in for weight, and 1.0 in for time. Only
use float if you are tweaking units by hand to make them "play right".
Ricardo Kirkner wrote:
> However, my problem is. I have scaled all my units so that the lie
> around 1.0, but I am getting some issues. Actually I need the
> simulation to behave as realistic as possible, so that I cannot just
> make the values up (or hand-tune them until it 'seems' right).
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