[ODE] messing around with units

Jon Watte (ODE) hplus-ode at mindcontrol.org
Sat Jun 3 18:08:55 MST 2006

If precision is more important to you, then I suggest using the "double" 
version of ODE. Then, use actual SI units : meters, kilograms, seconds. 
Plug 0.032 in for length, 1.0 in for weight, and 1.0 in for time. Only 
use float if you are tweaking units by hand to make them "play right".


          / h+

Ricardo Kirkner wrote:
> However, my problem is. I have scaled all my units so that the lie
> around 1.0, but I am getting some issues. Actually I need the
> simulation to behave as realistic as possible, so that I cannot just
> make the values up (or hand-tune them until it 'seems' right).

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