[ODE] Add body to geom = no more collision

Chris M. czb182 at hotmail.com
Thu Jul 27 14:21:36 MST 2006

It was not that. It ended up being that I was trying at create the object at 
position on the ground, but i guess it messed something up and caused to 
just start flying away.  I created the object slightly above the ground and 
now it just drops to the ground when creating it.  I didnt have 
visualization of the object in yet so I didnt know, i ended up printing the 
object position to find this out.  I hadn't thought about that happened 
which I didnt check that before.  All better now though, thanks for trying 
to help.

>From: "Jason Perkins" <starkos at gmail.com>
>To: "Chris M." <czb182 at hotmail.com>
>CC: ode at q12.org
>Subject: Re: [ODE] Add body to geom = no more collision
>Date: Thu, 27 Jul 2006 08:23:32 -0400
>On 7/27/06, Chris M. <czb182 at hotmail.com> wrote:
>>Im trying to do some trivial work with ODE and not getting the results I
>>expect.  I created a simple
>>box using dCreateBox then use dGeomSetPosition to move it.  I am getting a
>>collision then, and the box does not move at all, which is expected.  Now 
>>want the box to move when hit, so I made some changes.
>>heres what I call.
>Just a guess, but I would would attach the body to the geom before
>calling dBodySetPosition(). Does that help?

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