[ODE] Translating orientation into OGRE

Wesley Paugh wespaugh at gmail.com
Wed Jul 19 09:58:51 MST 2006

I'm having difficulties visualizing my ode system in ogre. I have three
boxes, one strictly affected by gravity, the others with forces applied to
them, also joined at one corner with a hinge joint. The first box spins
constantly. The other two appear to drift apart from one another without
spinning, but if I imagine them spinning properly the simulation could look

It would seem that I'm misinterpreting the dReal * returned from

Is this a global x, y, and z, coordinate for rotation? If so, is it in
degrees or radians? Does anyone have experience interpreting this rotation
into and Ogre sceneNode?
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://q12.org/pipermail/ode/attachments/20060719/a667a216/attachment.htm

More information about the ODE mailing list