[ODE] simulation speed is very variable

michael kapelko kornerr at gmail.com
Wed Jul 19 04:29:19 MST 2006

i understood i use dStepWorld which is slow
but now i use dWorldQuickStep, but my cubes are still "bouncing" on the 
ground! they never stop!
how to stop them? i even set AutoDisable flag to true, but they're still 

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