[ODE] Cylinder support
kwizatz at aeongames.com
Thu Jul 13 11:22:40 MST 2006
I object too, so make that 2 objections for removing the flag.
The reasons why, I gave long ago on this same list, as a sumary:
a) Opcode is a third party library that is no longer being improved uppon.
b) (a) means Opcode is pretty much a black box on which we cannot
entirelly relly on.
c) There is no Opcode maintainer amongst the ODE userbase.
d) (c) and (a) Means that the Opcode source base will only continue to
e) Trimeshes are not considered entirelly stable.
Adam D. Moss wrote:
>Jason Perkins wrote:
>>Just to clarify, I was suggesting the the flag to completely disable
>>trimeshes be removed. Flags would still be provided to switch between
>>opcode, bullet, and any other collision systems that were added, but
>>trimesh support would always be available.
>>There appear to be objections though, so let's just leave it as it is.
>I'd like to chime-in late and object too -- I usually simply *don't
>need* trimesh support, so it adds a disproportionately weighty amount
>of binary footprint to ODE for what is dead code to me.
>ODE mailing list
>ODE at q12.org
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