hampus at sxp.se
Tue Jul 11 03:31:53 MST 2006
If you get an immediate hop after initializing your biped it could be
that the bipeds feets are penetrating the ground or that you
initialized it and violated some motor stops.
Theese two things could cause ODE to add enough counter force to make
it immediately hop.
11 jul 2006 kl. 04.02 skrev Bob Prog:
> I am trying to simulate a walking biped using ODE. When I set my
> velocities to try and take a step, the biped immediately hops into
> the air
> in a forward motion. I don't think the velocities I'm applying are
> so great
> that it is warranting such a hop. I would like to just cruise
> along the
> ground like a normal walk. I am not setting the dContactBounce
> flag in the
> collision callback, and I'm not using springs. So what could be
> this? What am I missing here? Or is it probably the velocities?
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