[ODE] Bounciness

Bob Prog bobtheprog at hotmail.com
Mon Jul 10 14:02:51 MST 2006


I am trying to simulate a walking biped using ODE.  When I set my amotor 
velocities to try and take a step, the biped immediately hops into the air 
in a forward motion.  I don't think the velocities I'm applying are so great 
that it is warranting such a hop.  I would like to just cruise along the 
ground like a normal walk.  I am not setting the dContactBounce flag in the 
collision callback, and I'm not using springs.  So what could be causing 
this?  What am I missing here?  Or is it probably the velocities?


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