bobtheprog at hotmail.com
Mon Jul 10 14:02:51 MST 2006
I am trying to simulate a walking biped using ODE. When I set my amotor
velocities to try and take a step, the biped immediately hops into the air
in a forward motion. I don't think the velocities I'm applying are so great
that it is warranting such a hop. I would like to just cruise along the
ground like a normal walk. I am not setting the dContactBounce flag in the
collision callback, and I'm not using springs. So what could be causing
this? What am I missing here? Or is it probably the velocities?
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