[ODE] When was ODE last updated?

mempko mempko at gmail.com
Mon Jan 30 05:29:45 MST 2006


Hello,
	I have been writing a 3d engine using ode and have found it to be a 
great tool for physics simulation. The collision could use some work 
when working with trimeshes but after tweaking things I found it 
surprisingly fast. Many people seemed to have had problems with spheres 
falling through trimeshes and I also had this problem. What I found that 
helps is is the following
	- have fixed timesteps
	- have high or infinite friction for spheres. with low friction 		a 
sphere would slide across the trimesh and eventually fall 			through. 
but with a high to infinite friction, the problem 			virtually disappears
	- I also found that smaller polygons actually work better with 			spheres
If anyone can confirm these guidelines it would be nice.
Boxes against trimeshes for me worked flawlessly out of the box :)

My question however is when was ODE last updated? or how often is it 
updated? I browsed the cvs and the last time seemed to be 2 months ago. 
What I am worried about is that it might die off and my commitment to it 
will be wasted. I have just started using it and would hate to see it 
die to the likes of other libraries such as Bullet. Because I am not 
familiar with the internals yet, I myself cannot help support it yet. 
What I admire about ODE is its flexibility and speed and ease of use. I 
also enjoy that it is a C++ library that hasn't fallen into the 
"Everything must be OO" trap!

Thanks!



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